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vest816

15 Game Reviews w/ Response

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I FOUND A BUG WHERE DO I COLLECT MY PRIZE!?

Seems there's a faulty variable in the RPS-15 mode, where when I select devil and computer selects man, the text reads "DEVIL undefined".

Unless it's supposed to say that, to which I hand my head in shame, and insist you just pay attention to the numeric score I give instead.

Dave responds:

Fixed, and thanks! We had to hard-code this fix, too, since there's an anomaly between RPS-15 and RPS-25. In RPS-15, Devil tempts Man. But in RPS-25, because of the way the game had to be laid out, while Devil still Tempts Woman, Man now has the ability to Exorcise Devil! So a gesture-reversal of sorts, a bit on the unforgiveable side, but necessary to side-step literally octillions of possible game matrices.

As dressups go, I like it...

I've never really liked dressups just because they usually have no creativity or (even worse) zero artistic skill driving it. However, Squats is different, where he isn't pushed to be sexy like the other dressups, but just maintains fun with a solid consistent cartoon style that compliments good basic character design.

By the way. Blonde spikey hair, wolverine claws, Darth Maul saber, hockey mask, and santa hat. FOR THE WIN.

xock responds:

thanks! ill be adding more in later if it passes. I like how squat turned out. hes simple, but different.
thanks for the reveiw

It's the formula for shading a background.

It's a formula. Not really a technique. For backgrounds, you skipped MANY important steps. Horizon line. Perspective lines. Then layout. Focus. Flow. Staging. Placement of characters. All of those steps were skipped and bypassed straight to "here, lines" *thud*. But if the lines aren't even any good, then the background shouldn't go any further.

This is a formula for shading. Not for making a background. So it has some utility, but not the degree which it advertises.

autowepon responds:

meh, i guess your right

As tutorials go, this one's just ridiculous.

Unfortunately, I can't be nice about tutorials like this. It looks like it was conceived by a twelve-year old and here's why. It has this obnoxious GOTH overtone, which right off the bat obliterates any sense of helpfulness the tutorial has. Red text on black background? Hellooooo...that's each character like a fork in the eye.

And System of a Down? You wasted all this bandwidth so I can download Chop Suey!? Doesn't that seem at all in any way in any semblance cheesy? Tutorials are quiet boring affairs, and decorating it with wasteful rubbish like CHOP SUEY blaring in the background is the most detrimental element this piece has against it. Talk about a horrible waste.

Crap wording. Crap look. Crap layout. It's unapologetic crap.

stormviper responds:

why don't you just go make a tutorial and then you can say its crap you lazy mupit...

Awesome feel

I think this game is really good, but has potential to be absolutely amazing. If you wouldn't mind just a few humble suggestions from a fellow game designer, I'd be glad to give the following ideas.

Perhaps a reloading animation? Even a little progress bar just to show how long it takes to reload. This would help me as a player to anticipate when reloading will end, and help me get my cursor back in line.

And then, just before it gets too long, a border. It might be annoying to reprogram all the scripting with new dimensions, so even I would be hestitant to pursue the following, but putting a hefty border on a game like this is a must if the target is going to go to the edge. Very frequently I would click outside of the play box, hiding it, and while it's more an issue with the NG setup, it's still a tad annoying.

I also had some other ideas regarding gun animations, showing it firing, giving a muzzle flash, a strong "bang" with each shot, whatever, but that's all just aesthetics. This is one solid game, one I really enjoyed.

TrueDarkness responds:

Oh! So you are the one that made slam =P
Let me start by saying that the game was underrated, and was really great (You can read my post about it in the PBot posting thread)

Anywayyyy, I agree with everything you said. A loading bar for the reload would be a nice add on, I really didn't think of that, great idea.

Borders I can completely understand. I was playing K-Fed yesterday and I kept clicking off the screen constantly, minimizing the game... So I'll keep borders in mind for my next shooter or what not.

Thanks for the great constructive criticism =)

Comic Colorist and Landscape Painter.

Age 39, Male

Comic Colorist

Joined on 6/16/06

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