Age/Gender: n/a, Male
Location: Los Angeles, CA
Job: Student
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,040 / 1,110
Exp. Rank #: 35,331
Voting Pow.: 5.24 votes
BBS Posts: 1 (0 per day)
Flash Reviews: 88
Music Reviews: 1
Trophies: 3
Stickers: 0
Latest Flash Reviews
Hey, man. I want to give you utmost congratulations on bringing such an unparalleled entry to conclude your awesome DMB series. Best of luck in your future endeavors.
Here's a true story about my own Flash work.
When I created a dress-up for NG, it was just a humble endeavor between myself and somebody else. While making it, I hardly even contemplated putting it up on this site. But I did, and ever since, I've realized that this DMB 5 entry was still reigning far superior to everything else.
Maybe it's just my competetive nature, but I worked really hard on a second dress-up game to have an interface and layout that sought to rival it. In my mind, the ultimate goal was to have an entry that met and exceeded the technical execution of your previous entry. So for setting the bar, and pushing me to higher quality, I thank you.
Yet not a month after submission...comes this.
Good sir, I tip my hat to you. I know when I've been bested, and when a man deserves absolute credit for his hard work. Bravo. DMB 6 far exceeds anything in the Dress-Up gallery by a long shot, and why the cats at NG didn't put it at the very top of the listing is beyond me. It is my sincerest belief that's where this game belongs.
Again, best of luck in your movie enterprise. This is a fantastic end to a fantastic, truly motivating series. While there's a part of me that demands me to again push and push to meet and exceed this title's quality, I'd rather leave this gem to stand alone as it deserves to reign.
Author's Response:
Thank you for your nice review, i played your games too and found them very entertaining and i saw your improvements from your first to the last. Hope you wont stop doing this games just because of mine ;) I also took some ideas from your games so some kind of motivation came from you too :) If you need some help with creating this games just contact me
And thank you all again for the fair voteing and Reviewing. I read every review ;)
Special thanks for the donations i got for this game.
Gen
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It has been done before, and done a lot better. This one is slow, nearly painful to watch, and has almost no challenge to it at all. I just don't feel a sense of accomplishment while I'm playing. Also, I'm having some major lag issues while playing, and I'm guessing it's because you have your sound set to stream instead of event, or you have movie clips shooting off into near infinity, or maybe even a large culmination of infinite loops within the programming.
Is there even an end condition? I couldn't get my guy to stop. Ever. Even the cops, whom you're supposed to avoid, give the biggest boosts.
So, sorry bud. I see capability graphically and script-wise, but as a gameplay concept, this one hardly gets off the ground.
2/5.
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"Gameplay can be like a chore, but still rewarding."
I feel that this game has good rhythm and feel to it. I particularly enjoy the simple controls of it, making it easy for even the most casual of gamers to get into it. It also has some pretty solid physics supporting it, and I'm certain that the creation of even more levels would be a snap if need be.
I do think that a certain showcase of progress would greatly benefit the title. Tell the player how many levels remain before reaching the end of the game, and at the start, let them choose the level they want to play on (later levels must be unlocked by playing or passcode entry, something like that). It would also be nice to have a scoring system where it combines the time it took them to complete the game, and have other elements affect the final score like additional "treasure" pickups and the number of deaths the player has. So instead of an ending screen of "hope you enjoyed playing," it also gives the player the reminder of "here's how suckily you completed the game!" while throwing a bunch of numbers at them.
For some reason, players enjoy a final series of spontaneous numbers being thrown back at them. As it is, Rocket Car feels like a chore. Throw in some sort of tally, BAM, Rocket Car is a GAME.
I can even imagine players wanting to customize their cars as well. Just a silly little "custom vehicle" screen where the player can choose their car's color, shape, etc. Elements that don't affect gameplay per say, but allows the player to individualize their own gameplay experience.
You'll be surprised how simply throwing in a couple hours to a "custom car" screen will dramatically influence the score of a game. Because players looooove customizing. Almost as much as they love poptarts on rainy days. Almost. Not quite.
Everything else holds together well. Graphically, it's simple but has a solid color scheme that allows all the important elements to stick out. It flows nicely, looks sharp, and maintains a discernible sense of humor consistently.
This definitely was 30 minutes well spent. 5/5.
Author's Response:
Wow vest, thanks for the detailed review! Yeah, Mo and I are already talking about a sequel with a level editor... And we'll definitely include your suggested ideas.
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Latest Audio Reviews
Sounds like a midi file. It just doesn't have any boom, just very generic.
Author's Response:
well, the original was (or at least the one i based it off of) 8 bit.
i wanted to keep that flavor with a twist.
i may create better orchestrated version someday.
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